

The summoning requirements are any 2+ DARK monsters, so your favorite DARK deck could of used this. DARK Warrior is a good combination, as DARK worked with Orcust decks and Warrior worked with… well Warrior decks, the 2100 ATK is kinda low but fine, and the arrows are great for working in the EMZ or MMZ (which I love) and it doesn’t give the opponent an arrow. I would of did this last week since it was the first week after the list came out, but everything was already set to go live, so I thought I’d push it back a week, but here we are talking about some cards that moved on the F/L List, and there were a lot to choose from, but we start with a newly banned card we haven’t reviewed before, The Phantom Knights of Rusty Bardiche.īardiche is a Link-3 DARK Warrior with 2100 ATK and arrows pointing Right, Bottom Left, and Bottom Right. Not being able to use it as Link Material was not enough to balance Bardiche. There was just too much this card could do and then the other cards could do even more. While good, this is a lot harder to surprise the opponent with and easier to negate. You get to destroy any 1 targeted card on the field after a Dark XYZ Monster is Special Summoned to one of Bardiche’s Link Zones. The second effect is a lot more balanced. Similar to Dante, the cost aspect is difficult to stop and the actual effect allows for a lot of disruption with Fog Blade specifically. As a cost you get to send any The Phantom Knights monster from your deck to the grave, and then you set any Phantom Knights Spell or Trap from your deck to a Spell or Trap Zone.

There are 2 hard once per turn effects on Bardiche, one being banworthy and the other not so much. I particularly like that the Arrows are good in the Extra and Main monster zones.

The stats are good and the summoning requirements are easy enough, just any 2 or more Dark monsters. The Phantom Knights of Rusty Bardiche has a long name and is a Dark Link 3 Warrior-type Link Monster with 2100 Atk and with Bottom Diagonal Arrows, and a Right Arrow.

Except dragons, because dragons need rulers, but more on that later. Instead of draw we cards, they ban most cards that send specific cards from the deck to the grave. You can run three Fog Blades, a few Phantom Knight monsters and a few Orcust monsters in almost any deck because of how splashable they are. Phantom Knights, Orcust and DANGER! are incredibly popular right now, even with restrictions from the banlist taking effect (it isn’t going to slow them down). Those Fog Blades you searched can Special Summon a “The Phantom Knights” Xyz you have in the grave during your opponents turn, triggering PKoRB and stopping your opponent.Įffects that are simple to use, deck thinning effect and search effect in one, pop effect during either turn, and easily able to summon in almost any archetype that can play a few DARK monsters somewhere. Use CoTH to abuse this effect on your opponents turn. With the corners lit up you have a great shot of popping a card. Then you get the destruction effect if a DARK Xyz is Special Summoned to a zone PKoRB points to. Three cards potentially each turn from the deck on top of whatever advantage you can continue to gain. The most common play is sending Silent Boots to the grave for Fog Blade, then banish Silent Boots for another.
Phantom knight fog blade ruling plus#
Plus off the Foolish Burial a Phantom Knights monster, get a Phantom Knight spell/trap (Fog Blade) set to the field, thinning your deck all at once. PKoRB may be a Link 3, but it is a relatively easy to summon, as DARK monsters are the most used Type in Yu-Gi-Oh. The Phantom Knights of Rusty Bardiche is first on our banlist week, and like so many before it, is a ban that hurts a lot of decks, but one archetype specifically.
